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Animated Brass Planet Shader

Animated planet shader for transportation hub environment. Features procedural height map for planet surface, tri-planar albedo and normal maps, controls for landmass scaling and area, and animated grid lines on ocean areas only.

Large planet

Large planet

Smaller planets in waiting area

Smaller planets in waiting area

Large planet at edge of waiting area

Large planet at edge of waiting area

Demonstration of landscape controls and grid fidelity at poles. Instead of UV maps, shader uses object space coordinates translated to polar coordinates using pre-computed arc tangent maps that help performance.