Science fiction shuttle and flight deck for Tinselfly game. Did all modeling and texturing in scene using Blender, Substance Painter, Photoshop and Illustrator.
Interior showing seats with custom subsurface scattering shader
Side view
Consoles with live, animated overlays in-game using custom shader
Interior showing seats with custom subsurface scattering shader
Exterior view of shuttle
View of flight deck, small disassembled maintenance craft
View from control tower
Console atlas; animated spectrum analysis and sensor map are composited in at shader level